Sample Book Chapters

Chapter 5 - Merchandising

Chapter extracts in this website amount to 4,000 words distilled from 102,000 words in the print book

    Up to one year’s lead time is necessary for design, manufacture, and sales of merchandise to stores. Thus, the merchandising industry must decide on whether to embrace a new film before it is finished and, in many cases, before the first scene of a movie is even shot. Merchandising companies may have a script and know the talent involved (actors, director, and producers).
    Licensed merchandise companies, which make products such as key chains and towels with movie logos and characters, and retail stores are reluctant to buy into movies based on a totally new concept. Originals have burned them too often, such as the box office disappointment “The Last Action Hero” in 1993. And nothing has come close to the $1.5 billion retail merchandising haul from Walt Disney’s 1994 theatrical release “The Lion King,” which holds the all-time record for an original property.
    Merchandisers prefer to wait for video release, sequels, and embrace new films based on properties adapted from other media, such as books or video games. But even that’s not an insurance policy. The big budget, English-language “Godzilla,” which was based on the famous Japanese movie property, was a merchandising disappointment in 1998.
    Since the bonanza from “Star Wars” in 1977, merchandising mushroomed as a source of revenue for Hollywood. Today at the top end of expectations, a major studio film that is aimed at the family audience and is a big holiday-season theatrical release earns $5–$15 million for studios from merchandise rights.
    The movie merchandising business actually peaked in the late 1990s but has fallen back since then because retailers—burned by underperforming movies—turned cautious. These days, there’s something of a feast or famine for films. Some films get little merchandising interest while others line up hundreds of deals.
    Merchandise licensing conveys the right to manufacture products with theme elements based on movies (and can include the creation of movie-themed services for companies that do not make durable goods). Typically, films are represented directly by movie companies, although in some cases the producers, star talent, and/or owner of underlying property rights, such as a comic book publisher, also are involved.
    The biggest headache remains trying to sort out the hits from the misses in advance. Entertainment stock analyst Lee Isgur famously mused years ago that one never knows what to expect even when accomplished filmmaker George Lucas creates a movie with cute characters. It could turn out nicely like “Star Wars” or badly like “Howard the Duck.”
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Copyright © 2005, Elsevier Inc. All rights reserved.
Note: Book passages and tables are updated where appropriate, and some bridge text may be added to smooth transitions in the accompanying excerpt. 

 

TABLE -- Movie License Categories for Children

Backpacks & bags

Children/costumes

Children/shoes

Children/infant clothing

Children/jackets

Children/sleepwear

Children/swimwear & outdoor

Children/underwear

Lunch pails

Tee-shirts

Watches/children’s

Candy/general

Candy/novelties and empty containers

Cookies

Drinks/juice and non-juice

Fruit snacks

Gifts & Collectibles

Die-cast vehicles

Coasters/drink holders

Plush dolls

Playing cards

Vending items/rubber balls, vinyl items

Lunch kits

Sleeping bags

Interactive

Video game console

Video game handheld

Toy video game

Cell phone game

Publishing

Book/children’s print

Book/children’s sound

Book/making of

Book/novelization

Magazine/souvenir

Sticker book

Wall calendars & mini-calendars

Stationary

Arts & crafts supplies

Posters

Toys & Games

Assembly kits/snap together

Assembly kits/glue models

Assembly kits/wood & other

Backyard & inflatables

Cards/trading

Characters/bobble head

Characters/plastic action figures

Games/board & puzzle

Games/hand-held electronic

Infant toys

Kites/flying toys

License plates, waste baskets, etc.

Props, masks & busts

Scooters/in-line skates

Skateboards/body boards

Sports equipment

 

Source: Marketing to Moviegoers